leet_x1337 said:
BlazedWithPower said:
Like I said try the Demoman he's pretty easy to learn.
Finally, someone who doesn't tell me that the Medic has the solution to starving kids in Africa.
Unfortunately, from what I have played of the Demoman, it's not easy at all: when you're not blowing yourself up, you're placing sticky bombs in obvious places and nobody ever runs into them or trying to hit someone in melee and losing because you have the worst melee.
lol, the reason people steer noobs toward medic if because you're spy bait and give them extra HP. Though it sounds like you figured that out

see, you're learning.
The sticky bombs require a little bit of knowledge of the map you're playing. Though some time their presence alone is enough to slow down the enemy team. The key to the sticky bomb is to spread them out, not group them up. A wide area with sticky bombs dotted all around usually causes enemy players to try another rout, or they'll stop and try to shoot each bomb to destroy it. They're as much of a psychological weapon as they are a physical one.
Just lob the normal grenades into the enemy where they're grouped. You wont always get kills but you'll almost always hit some one, or something. This gets you assist points. And adds to the chaos in the enemy's line. Think of it like a mortar launcher. Sometimes you take out 6 people. Some times you just break their line. And some times you hit engineer buildings.
While reloading jump and spin a lot. This tells any spys in the area that you're looking for them. Less skilled spys will assume you saw them and leave the area.
Avoid using melee while you're just starting out because more experienced players know all the tricks.
Another good starting class is the heavy. As his strategy is 'point gun at enemy and shoot.'
He's a major headshot and backstab magnet but medics usually gravitate toward them.
The only downside to the heavy is people tend to avoid them if they see them. Try to hid just behind a corner or in an alcove. When you hear shots of footsteps pop out and surprise them. They'll shoot at you but if they're close enough to you its a guaranteed kill with minimal damage.
Heavy also lacks speed and flexibility so he's best used as defense.
Also, the pyro, bane of the dastardly spys. Though the flamethrower is considered one of the weakest weapons in the game its ability to set enemys on fire has claimed more lives then people are willing to admit. The easiest strategy is to run straight into the enemy and burn them up. They'll back away and you'll almost always die but the fire continues to burn long after you die. I've gotten several kills while dead with the pyro. And countless assists. Not only does it scatter the enemy but it weakens them severely.
You can also deflect grenades and rocket with your secondary fire. Send a soldiers rocket back at him. Or sweep a demo's sticky bombs off to the side. And put our your teammates if you're feeling generous.
A slightly more advanced strategy is to flank the enemy and hit them with fire. If you run into some one along the way its a coin flip who comes out alive but if you get to the enemy's line you'll get at least one kill. Unless they have it locked down super hardcore.
And finally the good ol' engineer. He might be a bit boring but if you put a sentry in a good spot you'll tear the enemy to pieces and become toe source of much rage. Finding a good spot requires some knowledge of the map you're playing on so I recommend only using him on maps you know fairly well.
Once you get your sentry up keep one eye on it, and another on building the rest of your structures. Put the dispenser close to your sentry so you can heal it with nearly unlimited ammo. Build a teleporter entrance right by spawn. And follow a group of teammates to fine a good spot for the exit. Once you have a teleporter entrance and exit up, upgrade the entrance. This will also upgrade the exit. And leave you nice and safe by the spawn.
If you see ANY ONE approaching your structures shoot them with the shotgun. Half the time its a disguised spy.
You don't need an engineer to win. But you need an engineer to win quickly. Building a teleporter in a good spot usually makes your team love you.
Hopefully this helps. Bounce around these classes to start out with. Then try out the others once you get comfortable.
Ignore other players as they rarely have any thing constructive to say. Just turn voice chat off, its unnecessary and annoying.