Strain42 said:
Shia-Neko-Chan said:
It reminds me of the phoenix wright series. Already there are two entries to the series that aren't being brought here.
Ok
A) Which 2? I only know of AAI2 not being brought here and
B) AAI2 not being brought here is because Capcom USA hates us, not because the Japanese dev hates us now. On the contrary, Shu Takumi LOVES the western fans of the series. He thinks we're more devoted to the series than the Japanese fans. He's said on more than one occasion how impressed he was at stuff we've done to show our love.
Actually I was pretty sure Phoenix Wright vs. Professor Layton was released in Japan already. Even still, it still hasn't actually been announced for release here, despite being announced 2 years ago. Given the current trend most of the japanese games I actually want to play, I can't help but assume it's not coming here, especially since half of it is phoenix wright and it's already pulled support for overseas with Miles Edgeworth 2.
Amethyst Wind said:
They haven't changed fast enough. Quite frankly there are too many reoccurring themes in terms of characters in Japanese games. One of the reasons I traded in Soul Calibur 5 after owning it for less than a week was the new characters. I've seen them all before in other Japanese games and anime. They are cliche and annoying. I want some variety.
Japanese media can be very good, but for the most part they follow the same pattern and it ends up repetitive.
Seriously, did anybody like Xiba?
I can't agree with you here. It has no more recurring themes than the western market. In fact, the western market refers to recurring themes a lot more often than Japanese games.
Crono1973 said:
Ok, I fail to see the difference.
Really? It's pretty easy to see the difference. One was early (and this is being generous as I'm not convinced your two examples were actually pulling from our market, since final fantasy revolutionized gaming and created a genre and secret of mana won an array of awards in america), one was after testing.
I'll elaborate.
If you fight a boss in a video game and you lose once, you just try again.
If you try every day for years with every strategy possible, you stop and never try again because you're wasting your time.
it's the same with businesses, except they watch each other for these failures and try to act on them.
If a few American ice companies tried to sell ice in Antarctica and never turned a profit for years before closing, no one else is going to try it because it wouldn't make any business sense. Word gets around quickly in the business world and people listen.
To say it's "just a cycle" is oversimplifying, I think.
We don't see very many Japanese drinks being sold here, do we? What about Coca-Cola's special soft drink flavors they only sell in Japan? Have you seen Georgia anywhere? They're not going to sell them here because they know what works and doesn't work in each market. To spend money to send Georgia to the states wouldn't make any business sense.
What about Japanese movies? There are a few, yeah, but there's no market for them here. I'm pretty sure they tried sending some flagship japanese titles here with subtitles or dubbing before, but it doesn't make any sense to try to send subtitled japanese movies here because they know it won't turn enough of a profit to justify the funding. It's not a cycle, japanese subtitled movies will never make it here and it's not even tried anymore.
Anime hasn't a place here, either. It's not a cycle, our cultures are too different for a) the dubbing companies to put more effort into dubbing anime and b) most of it to exist in places other than the funimation channel.
The thing is, now japanese game devs aren't even bothering with our market anymore and I'm not seeing how it's any different from the japanese movie industry or the anime industry.
Now, of course, some day Japanese devs might actually try our market again (perhaps after cultural changes), but it could be another 20 years down the line and I don't want to wait that long.