I'm not trying to be offensive or rude, but I would appreciate it if you were a little bit more considerate of other players before you use the rep system.
Boot for talking? Why on earth would that be the case?Cliff_m85 said:Want to know what I hate the most? Left 4 Dead is a team based game, surviving is primarily built on communication.
Then when I start talking about how a smoker has me the team (which had been silent the whole game anyway) boot me for talking.
Ugghhh.
No clue, I'm typically very quiet on Xbox Live. But when a Smoker has me I'll say "Hey guys, A smoker has me." or if I see a Boomer around a corner I'll warn them. Then the little boot box pops up with 3 dudes agreeing to boot me out. My voice isn't annoying or anything and I doubt that 12 seconds of talking per 4 rounds of L4D is too much for them to handle.Nox13last said:Boot for talking? Why on earth would that be the case?Cliff_m85 said:Want to know what I hate the most? Left 4 Dead is a team based game, surviving is primarily built on communication.
Then when I start talking about how a smoker has me the team (which had been silent the whole game anyway) boot me for talking.
Ugghhh.
If I played over XBox live I'd use such a feedback system on a regular basis when people quit. I love how people whine about "abuse" of the feedback system.Nova Tendril said:Negative feedback is not temporary.
Again, your complaints are very self centered. They basically amount to "Wah I want to make other people suffer for my own enjoyment."
Also you can solve some of these problems yourself. People leave because they can't be infected? Choose humans at the beginning of the game so the infected slots are open.
You know what's funny and wrong about this?Nox13last said:Valve hate consoles anyway.
Remember Team Fortress 2?
Remember the map with the bomb and the minecard? We don't got that.
The backburner? Nope
Sandvich? No.
'nuff said.
Darn, I have 85 in my name for my birth year. Add that I've been guilty of leaving during a game but only because my comp crashes and I lose connection.ChainsawEnima said:I write down the names of ragequitters and keep them on a huge list on a notepad file, if I see one of them I leave. This list just won't stop growing...
Edit: Also anyone with numbers in there name, I leave.
That's actually not Valve's fault, but the Xbox360's fault, namely the fact that the original TF2, as in the first release, pushed the xbox 360's memory to it's limits, and; as pretty much every pc gamer will tell you, each new update bumps up the system requirements, so they are trying to make it less memory intensive so that the xbox gamers can actually play the game.Nox13last said:Valve hate consoles anyway.
Remember Team Fortress 2?
Remember the map with the bomb and the minecard? We don't got that.
The backburner? Nope
Sandvich? No.
'nuff said.
I have never noticed that before. I knew that the wait time was there, but I didn't know it was one-sided.AetherGryphon said:i note that in the begining of any campaign there is a brief period of 15 seconds where no one can move (in versus neither the human or infected can move during that time)
The only real difference is the fact that the selfish bastards aren't six years old. Both versions are certainly good with coming up with a team in a little bit of time, I always do. Also, Valve is releasing an update to match a team of four with another team of four for a matchmaking type thing. That'd make this topic moot and for a good reason.AC10 said:I'd say just play on the PC.
That's a very selfish way to look at the issue.Chibz said:If I played over XBox live I'd use such a feedback system on a regular basis when people quit. I love how people whine about "abuse" of the feedback system.Nova Tendril said:Negative feedback is not temporary.
Again, your complaints are very self centered. They basically amount to "Wah I want to make other people suffer for my own enjoyment."
Also you can solve some of these problems yourself. People leave because they can't be infected? Choose humans at the beginning of the game so the infected slots are open.
Want to make others suffer for, well, our enjoyment? No. This is about dealing with a plague that manifests itself in online games. People who leave the game far before conclusion ruin the game for almost everyone else.
If anything, it's not harsh enough.
1 m34n l1k3 1n th15 53nt3nc3.Cliff_m85 said:Darn, I have 85 in my name for my birth year. Add that I've been guilty of leaving during a game but only because my comp crashes and I lose connection.ChainsawEnima said:I write down the names of ragequitters and keep them on a huge list on a notepad file, if I see one of them I leave. This list just won't stop growing...
Edit: Also anyone with numbers in there name, I leave.
You're right, it is very selfish of them to quit a game midway through ruining the fun of not only myself, but others in the game. Thanks for agreeing with me.Nova Tendril said:That's a very selfish way to look at the issue.
The point of the game is to have fun. If the player isn't having fun then they shouldn't have to play the game any longer.
We're not the ones ruining many people's fun by giving unbalanced sides, among other things. Who's the selfish ones? Not we.Nox13last said:WHO CARES if it's a selfish way to look at it?! Just because it's selfish doesn't make it wrong. Just because you say it's wrong doesn't make it so!
Maybe you should play outside of your circle of friends then?mydogisblue said:Nox, you're about to only person I've heard of that actually gives a crap about the feedback system.
It's NOT imbalanced sides.Chibz said:We're not the ones ruining many people's fun by giving unbalanced sides, among other things. Who's the selfish ones? Not we.