BloatedGuppy said:
Tell us a real story.
PS - Poll added for shits and giggles. I'm sure the Escapist will eat it anyway.
And that's the problem:
characters are story.
The "real story" isn't the list of events unfolding. It's the characters in them, the changes they undergo, the variety of their interactions...
I only recently played
Mass Effect. It was $10, and I figured, "Let's see what the fuss is about." I didn't really enjoy KotoR from a story standpoint. I've never been into Dragon Age. This was pure experiment.
This story works well. Shepard is kind of a "blank slate," and not a terribly interesting character --
but rarely is the central character the most interesting! Even in great stories, the central character develops more slowly and has a bit less flavor. Otherwise, you end up getting sick of that "flavor" because the central character is
always there.
But the other characters? They did a pretty good job of conveying a sense of personality, especially without knowing how much time any given player would spend with each character. I rarely ever used Kaidan, but even then I
still got a sense of the guy.
And, for once, the threat was believable -- the Reapers want to "destroy the galaxy." Not for evil's sake. It's a harvest, to further their own mysterious ends (which are explained further in the second installment). That's a believable motivation (as opposed to the Sith, but Lucas is as much to blame for that as BioWare). But the threat
isn't the story.
The events just move the timeline along. They don't
make it a story. Games that focus too much on the events get into what I call "sitcom syndrome." It's "Here are some stock characters.
Let's see what zaaaaany antics they get into this week!" and at the end, the characters stay the same... so we can reload to "zany" it up again next time.
In the best stories, it's the
characters that drive things to greatness. The events provide a framework, and they should be interesting and have weight, but they are no substitute for good characters.
(As for the main character being a Mary Sue, that's an unfortunate byproduct of telling stories through games. You want the player to gain power as they go, and you want make sure they can succeed enough to actually see the whole story... and the result is that they're just a tad more powerful than a purely-written character would be.)