Shio said:
You are of course more than welcome to your opinion and to voice it. I'm simply suggesting that video games are as much a creation of their developers as they are the result of supply and demand. Much like the market dictating what is aired on TV and what genre of film is "in". The buyers (us) chose to largely support this system of health and I'm all for it.
This is a fair enough statement, no arguement here on the fact that popularity will influence what is more readily avaliable.
Of course, that's not to say I think you're wrong or anything less than intelligent -- your English skills and general attitude prove that.
Why thank you, I'll take that as a compliment.
In fact, I think we are arguing from roughly the same ground. My opinion just lends more creed to your average buyer, as I don't see mob mentality influencing the people. I see the people creating the mob.
Here I have to disagree to agree, mob mentality does motivate a crowd by virtue of what mob mentality is.
A mob (that being a group of people) with a single view or vision all acting together in unison to bring about a change (or prevent them in some cases).
This is just as applicable to gaming as it is to anything else, it is almost somewhat scary sometimes to see how much like a hive-mind we gamers can be on occasion, we've had quite a few boycotts over things we haven't liked (Modern Warfare 2 and L4D2, while both unsuccessful, show that we do get mobs of outraged people working together to change or prevent something they find troubling or displeasing), give mass outcry or deridement to public opinions we disagree with (remember the backlash against Roger Ebert?) and not to mention how fanboyism has changed from it's original roots as something that was an affectionate obsession to what I personally would call the nerd equivilent of rabid fundamentalism.
We opperate on mob mentality quite a lot.