I would've agreed with you, but strangely, when I picked up MW2 again this morning for the first time in about 2 months, I had a 5:1 k/d ratio on Afghan with a Vector. You can say I was...quite surprised. The only reason I didn't beat my killstreak is because of a random exploding barrel hidden somewhere, that made me rage. Still, it made me wow, maybe my roaming around with the Vector refrained most people from sniping, and loads of sniping usually makes Afghan so horrible.Spiner909 said:Certain multiplayer maps on a variety of games will be the doom of me yet. Afghan, anyone?
Fuck them too.Yuzzi said:Two words. Escort missions.
I'm with you on that. I hate it when a game tries to rush me, I like making my own pace goddamn it...MiracleOfSound said:ANY time I see a timer.
On anything.
Fuck timers.
But but but but...that's the best part of DA:O!David_G said:The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
You might have misunderstood me, I meant the repetitiveness of the fights in some dungeons.Namewithheld said:But but but but...that's the best part of DA:O!David_G said:The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
Other than...ya know...everything else that is amazing about that game.
Hey, I always thought it was just me! Sometimes I get the urge to pick this one up. Usually around the second town, I remember that only one or two characters were not painfully annoying/abrasive, and I quit. If I'm lucky, I can just thumb through the manual and get the same reminder.Ganthrinor said:I still hate the vast majority of the character cast in Final Fantasy IX.
I will forever and always hate Kefka for just being an all-around dick.
I really hated the beggars and the lunatics in AC1, especially if I was trying to get away quickly or blend. Their only function was to annoy the hell out of me.buy teh haloz said:Assassin's Creed 1...
I agree! I love DA:O, but honestly. Game design should have evolved past the need for this stuff by now.David_G said:You might have misunderstood me, I meant the repetitiveness of the fights in some dungeons.Namewithheld said:But but but but...that's the best part of DA:O!David_G said:The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
Other than...ya know...everything else that is amazing about that game.
It's like you beat some big spiders, go into the next room some more spiders, into an another, more spiders, etc.
Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!)NeutralDrow said:Hmm...gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie...oh dear god, Nessie...
...
The worst part about the lack of innovation is that the game still requires you to sit through a long winded, meaningless tutorial for every freaking game function. I've known how to swing a sword in Zelda since the 1980s, you can give it a rest.Mafoobula said:No matter how many times I play ANY Legend of Zelda game, I will never be able to get past how horribly non-innovative it can be, especially when it comes to weapons. That's why I really loved Wind Waker and Spirit Tracks, despite so many people bashing them; the weapons are innovative and genuinely enjoyable to use in all their capacities.