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David_G

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Aug 25, 2009
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The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
 

Deadlock Radium

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Bloodmire Manor in Baldur's Gate: Dark Alliance II, man how I hate that place.
Also, Mt. Gagazet in Final Fantasy X (Or was it X-2, long time since I played that game).
Also, in some mansion or something in a game called Unlimited Saga, there was a sabretiger that was IMPOSSIBLE to kill, never finished the game because of that one.
 

Cowabungaa

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Feb 10, 2008
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Driving the snowmobile in No One Lives Forever 2. It's a brilliant game, I love it, but whenever I touch the snowmobile I cringe. Must be the worst vehicle in videogame history.

Also fighting Titan Henchmen in B:AA. Again, I love the game, it's my GOTY for 2009, but fighting Titan Henchmen is dull, annoying and definitely not satisfying.
Spiner909 said:
Certain multiplayer maps on a variety of games will be the doom of me yet. Afghan, anyone?
I would've agreed with you, but strangely, when I picked up MW2 again this morning for the first time in about 2 months, I had a 5:1 k/d ratio on Afghan with a Vector. You can say I was...quite surprised. The only reason I didn't beat my killstreak is because of a random exploding barrel hidden somewhere, that made me rage. Still, it made me wow, maybe my roaming around with the Vector refrained most people from sniping, and loads of sniping usually makes Afghan so horrible.
 

Code_Red

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The mission in Jak 2 where you have to escape from the slums and the Krimson Guards infinitely respawn and shoot you from off-screen.Also if you fall into the water you get insta-killed by some robot thing.That part drove me insane.
 

Bernzz

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Every water level, ever.

Anything timed. Fuck you, Operation Flashpoint: Dragon Rising.

EDIT:

Yuzzi said:
Two words. Escort missions.
Fuck them too.
 

NoNameMcgee

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Feb 24, 2009
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MiracleOfSound said:
ANY time I see a timer.

On anything.

Fuck timers.
I'm with you on that. I hate it when a game tries to rush me, I like making my own pace goddamn it...

Even when it seems realistic for you to be against time at that moment I still hate it, I hate being rushed and I usually panic and end up dying.
 

Namewithheld

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Apr 30, 2008
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David_G said:
The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
But but but but...that's the best part of DA:O!

Other than...ya know...everything else that is amazing about that game.
 

damselgaming

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Feb 3, 2009
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FF9 is my favourite by far, and I must have completed it around 10 times, but I find it such a pain to do everything before Evil Forest now, mainly because it's all slow introductions and scene setting.
I always dread any of the trials in the Oddworld games. Paramonia. Scrabania. Mudunchee and Mudumo... you haunt my dreams... Oh god the Fleeches...
 

David_G

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Namewithheld said:
David_G said:
The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
But but but but...that's the best part of DA:O!

Other than...ya know...everything else that is amazing about that game.
You might have misunderstood me, I meant the repetitiveness of the fights in some dungeons.

It's like you beat some big spiders, go into the next room some more spiders, into an another, more spiders, etc.

Oh, and I'd also like to add Assassin's Creed unskippable cutscenes.
 

Sixties Spidey

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Jan 24, 2008
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Assassin's Creed 1...

First couple minutes: Yay this is awesome!

Three hours later: KILL ME NOW.

Towards ending (and 6 months after buying it.): Holy shit it's not repetitive anymore!
 

Dr Faust

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Dec 9, 2007
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Ganthrinor said:
I still hate the vast majority of the character cast in Final Fantasy IX.

I will forever and always hate Kefka for just being an all-around dick.
Hey, I always thought it was just me! Sometimes I get the urge to pick this one up. Usually around the second town, I remember that only one or two characters were not painfully annoying/abrasive, and I quit. If I'm lucky, I can just thumb through the manual and get the same reminder.

I actually picked up Crisis Core the other day, and I was brutally reminded how much I HATE HATE HATE HATE random battles! CC was particularly bad, as the battle happened on the level map, and it was possible to finish a fight further back than you started. I once ended up on the wrong side of the room after a fight, and before Zack even got ONE MOTHERLOVING FRAME into his walk animation, I got into another battle.
 

twistedshadows

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buy teh haloz said:
Assassin's Creed 1...
I really hated the beggars and the lunatics in AC1, especially if I was trying to get away quickly or blend. Their only function was to annoy the hell out of me.
 

Meemaimoh

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Aug 20, 2009
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David_G said:
Namewithheld said:
David_G said:
The combat system in Dragon Age: Origins, it's a great game, and the combat system's good, however it gets frustrating when you go into a dungeon with thousands of fights.
But but but but...that's the best part of DA:O!

Other than...ya know...everything else that is amazing about that game.
You might have misunderstood me, I meant the repetitiveness of the fights in some dungeons.

It's like you beat some big spiders, go into the next room some more spiders, into an another, more spiders, etc.
I agree! I love DA:O, but honestly. Game design should have evolved past the need for this stuff by now.

I also have to second whoever mentioned the Fade level. Ugh. It's the ultimate example of this. I get so bored that I just make someone else play it for me.
 

Galad

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Nov 4, 2009
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NeutralDrow said:
Hmm...gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie...oh dear god, Nessie...

...
Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!) :)

Also, for me, it would be warrens of the Damned in VTM: Bloodlines, as well as that house on the hill where the gore short clip was shot. ew. I never actually started a second hero on that game because of that.
 

Jandau

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Dec 19, 2008
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Elder Scrolls: Oblivion - One of the worst all-round games I've ever played, but nobody seems to share my opinion. I ususally give the game another chance once a year, and every time I turn away in disgust at all the things wrong with it...

First dungeon of Baldur's Gate 2 - The best game ever made and its only real weakness is the atrocious opening dungeon. After the first run or two through it, you just wish you could skip it. Thankfully, there are mods for that...
 

Dr Faust

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Dec 9, 2007
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Mafoobula said:
No matter how many times I play ANY Legend of Zelda game, I will never be able to get past how horribly non-innovative it can be, especially when it comes to weapons. That's why I really loved Wind Waker and Spirit Tracks, despite so many people bashing them; the weapons are innovative and genuinely enjoyable to use in all their capacities.
The worst part about the lack of innovation is that the game still requires you to sit through a long winded, meaningless tutorial for every freaking game function. I've known how to swing a sword in Zelda since the 1980s, you can give it a rest.