veloper said:
I'm not even asking for Tolstoy here. CRPGs cannot even match the level of story telling of a George Martin or a Heinlein.
A good story needs a clever plot, an interesting idea (preferably a philosophy or human behaviour in a crazy new scenario) and convincing dialogue.
1 The plot in games, when they have one, typically boils down to player character overcomes many obstacles and wins.
2 Interesting new ideas in games? I'm stumped. PS:T had what can change the nature of a man, but I already granted that PS:T is the only exception.
3 So dialogue... it's a little better here. Jokes and comedy can add to a good game.
Doesn't make a good story per se, but it can be entertaining in for example Lucas Arts adventure games. Hilariously bad voice acting can also work in games like Just Cause 2: bad story, stupid fun gameplay and a couple laughs.
Then there's rare games with both serious and good acting like Bloodlines(atleast some of it). Again the story isn't good, but the atmosphere in the game is improved.
Too often though the dialogue and VO just isn't good, but is also not bad enough to be funny.
Great example of this is Dragon Age. Serious attempts, but the dialogue is written too poorly and the voice actors cannot save it either, so you get something that is just mildly embarrasing to listen to. This is the level where most modern RPGs are at.
That's an amusingly arbitrary set of rules, but okay, I'll run with it.
1 The plot in games, when they have one, typically boils down to player character overcomes many obstacles and wins.
That's basically the plot of all fiction. Conflict, obstacles and the overcoming thereof. Yeah, there aren't that many tragedies in games outside the survival horror genre, but does that really matter?
2 Interesting new ideas in games? I'm stumped. PS:T had what can change the nature of a man, but I already granted that PS:T is the only exception.
"What can change the nature of a man?" is an interesting question, but it's only 'new' in the context of the game. Dragon Age had issues of race, culture and politics. Baldur's Gate had the whole Bhaalspawn plotline (determinism). Persona 4 questioned what it actually means to have an identity and what can be defined as one's "true self". New Vegas looked at how civilization would reform after a major disaster.
I don't think any of these are new ideas, but they're interesting in the context in which they're presented. Making the ideas interesting is more important than having a new one, because there really aren't any more new ideas.
3 So dialogue... it's a little better here. Jokes and comedy can add to a good game.
We've reached the point where voice work is largely adequate across the board. Good dialogue is less common, but not completely essential. Obsidian, BioWare, Tim Schafer and Valve all do a pretty good job of it, to use some Western examples.
Portal conveys most of its (admittedly silly, but comedic) story through monologue to great effect. Dragon Age has perfectly workable dialogue and voice work, even if it isn't as good as Mass Effect or Baldur's Gate.
It's still not perfect, but it doesn't really need to be. My definition of what makes a good story is different from yours, and maybe that's why our opinions differ, but these aren't bad stories.