If I had to pick one thing to change it would be to bring back Morrowind's guild/faction system. I want to actually have to be good at magic to become Archmage, Bethesda, not just some shmuck with a sword.
And I also strongly agree with the fast-travel argument, I think they should abolish fast-travel and bring back Silt-Striders or their Skyrim equivalent. The teleporting around kills the immersion for me, and takes away some of that feeling of exploration.
Also if they could make it so you could ONLY fast travel to major cities, and then everything else you had to mount up and run to. That would work fairly well in my opinion. Still get to explore, but you don't have to run ALL the way across the place.
1.Better speech system (take some hints from Bioware)
2.More and/or longer quests
3.Equally big world to Oblivion
4.Oblivion's combat system (preferably tweaked to be a little more challenging)
5.Morrowind's atmosphere and story telling
6.A significantly updated engine would be nice
Hope I didn't forget anything, but if all of these are mixed together I will probably never be seen again...
I believe there is a new engine, and all of the others are likely. I imagine that, certainly dialogue- and quest-wise, they'll take some hints from Fallout 3.
Ok I just watched the Skyrim reveal trailer and I have one question... what's with the fucking pirates of the carribean music? Oblivion had that pirates of the carribean-esque theme and I heard the same riff at the end of the skyrim trailer. I can't stand that theme; it just sounds so generic. Not to fawn on morrowind again, but it had such an epic yet peaceful theme with beautiful crescendos and decrescendos... God I love that theme. That quality was sorely lacking with oblivion's and now apparently skyrim's.
... they're all the same theme
They only have different arrangements - and Morrowind's sounds just as much like Hans Zimmer than the epic choir in the Skyrim trailer.
Morrowind's theme is slow and peaceful and then builds into an epic roar. Oblivon's and Skyrim's themes start off with, what to me seems, a generic mid-tempo fantasy battle song. Morrowind's theme, at least at the start, sounded like it could be played by a traveling bard. Oblivion's and Skyrim's seem to start with all guns blazing... just like lotr and every other fantasy game out there.
They don't start off with all guns blazing...did you watch the trailer? The Elderscrolls theme doesn't really kick in until about 2 thirds of the way through. Before that it is a quiet, atmospheric build up.
Oblivion doesn't start of guns blazing either. Although it's build time is a lot less but who cares (I mean besides you) the music is EPIC!
Polearms. Axes are cooler than swords, but polearms are cooler than axes.
Mounted combat. I don't want to feel helpless on my horsie.
Co-op. Fantasy RPGs were made for party dynamics.
More options for those ranged players (I'm not one of them, don't be ridiculous, I am a real man, and as such do things up close. It's more personal that way. I simply understand their plight) than just regular old bows. Crossbows and throwing weapons could easily fit. Magic guns maybe? There's all sorts of wacky magic tech in those ancient ruins.
The ability for unarmed players to fight ghosts. Maybe silver/daedric gloves? This would also allow unarmed players to use enchantments.
A leveling system that isn't broken and open to grinding.
In Oblivion's leveling system when your primary skills went up 10 times you leveled up when you next slept. When you leveled up and increased three of your stats. How much they went up by was determined by all the skills you raised relating to those stats since you last leveled. This led to grinding being the most effective way to be overpowered per level.
My solution: Instead of having your primary stats be what determines your leveling, they simply go up faster. When your stats go up whatever number of times the developer feels like, you automatically level up. (This is to prevent exploiting the level scaling by having ridiculous skills for your level) Then either choose three (If we're talking about a high level cap) or all your skills go up in proportion to your skill ups. (If there's a low level cap) This system will prevent grinding and system abuse.
Hand-to-Hand already gets the ability to harm ghosts at a certain level, but HtH weapons would still be a nice addition. At least let us get close to the damage of Blunt and Blade users...
For leveling up, I think something they could do is making Minor skills level you up, just at a slower rate, like 2 Minor = 1 Major.
I'd like to see a level system added to whatever curse forms they give us this time. For example, I become a werewolf while moderately powerful and my wolf form is fierce but kind of wimpy looking. After a good while of leveling up and being cursed my werewolf form changes into a huge scary looking mofo that EVERYONE runs from. Now that would be incredibly satisfying.
Also, more curse forms. I don't like vampires or werewolves that much. What about being a lich or having rare spells that can temporarily turn you into a dragon? I always make evil ass characters so I want their monstrous sides to look frightening.
Many more daedra lord run ins. Those are always fun.
Better combat and character models. More customization among these areas too.
I'm with the new engine crowd, here.
And good voice acting (New Vegas level will do).
Mudcrap merchant.
All the different little skills and weapons from Morrowind, same for the armors. (pauldrons, anyone?)
Unlimited stats.
Goooooood, and long main quest with many options.
Fuckloads of smaller, fun quests.
Proper vampirism.
Lycanthropism.
Better combat system.
More magiks.
The list goes on...
1) Better faces, sounds like they have that covered
2) Better side quests, what I liked about Fallout three is that it had well written side quests, better then the main quest most of the time, so bring that level of interest, or preferably even higher to Skyrim.
3) Better characters, goes along with 2, give them enough quirks and traits in the conversation i have with them so that I care if they live or die.
4) More acting
5) Dialog options, Oblivion far to often left you with one and only one dialog option, it really robs you of the role playing element. And I don't want a morality system ether, do it like dragon age.
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