These are at least my hopes.
Have your crew killable the entire game, not just the end. Too many bad decisions could either lead to crippling wounds or death. And don't make them choices in a option but instead, by what actions you take. If you can, don't even let us know we are making them.
If your going to take out equipment, increase weapon customization and upgrading. start off with a military grade weapons and over time, lead to custom prototype designs. Trust me, Shepard would be great for getting lots of results in field testing. You could even get us involved like asking what we thought was great or what needs improvement which would lead to weapons we designed.
Speaking of the weapons, go back to how they were in mass effect 1, heat sinks feel like a big step backwards in weapon design then the overheat variety. makes sense to take the gun that doesn't run out of ammo.
Either bring back leveling to make it an Rpg or Remove it to make it a better shooter. Dancing in between is ruining both.
Take out the morale system, consequences should be the deciding factor...after we have already made them.
Some space fighting would be great, this is a sci-fi after all.
Have your crew killable the entire game, not just the end. Too many bad decisions could either lead to crippling wounds or death. And don't make them choices in a option but instead, by what actions you take. If you can, don't even let us know we are making them.
If your going to take out equipment, increase weapon customization and upgrading. start off with a military grade weapons and over time, lead to custom prototype designs. Trust me, Shepard would be great for getting lots of results in field testing. You could even get us involved like asking what we thought was great or what needs improvement which would lead to weapons we designed.
Speaking of the weapons, go back to how they were in mass effect 1, heat sinks feel like a big step backwards in weapon design then the overheat variety. makes sense to take the gun that doesn't run out of ammo.
Either bring back leveling to make it an Rpg or Remove it to make it a better shooter. Dancing in between is ruining both.
Take out the morale system, consequences should be the deciding factor...after we have already made them.
Some space fighting would be great, this is a sci-fi after all.