You never run out of things that can go wrong.
Murphy's Military Laws
-Never share a foxhole with anyone braver than you are.
-No battle plan ever survives contact with the enemy.
-Friendly fire ain't.
-The most dangerous thing in the combat zone is an officer with a map.
-The problem with taking the easy way out is that the enemy has already mined it.
-The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
-The further you are in advance of your own positions, the more likely your artillery will shoot short.
-Incoming fire has the right of way.
-If your advance is going well, you are walking into an ambush.
-The quartermaster has only two sizes, too large and too small.
-If you really need an officer in a hurry, take a nap.
-The only time suppressive fire works is when it is used on abandoned positions.
-The only thing more accurate than incoming enemy fire is incoming friendly fire.
-There is nothing more satisfying that having someone take a shot at you, and miss.
-Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
-If your sergeant can see you, so can the enemy.
A B-52'c carpet bombing is 100% accurate, its guaranteed to hit the ground!
Tracers work both ways
Try not to look important, the enemy might be low on ammo
There is no problem that cannot be solved by the use of high explosives
The journey of a thousand miles begins with one step, and a lot of bitching."
The reason the Air Force, Army, Navy and Marines bicker amongst themselves is that they don't speak the same language. For instance, Take the simple phrase "secure the building".
The Army will post guards around the place.
The Navy will turn out the lights and lock the doors.
The Marines will kill everybody inside and set up a headquarters.
The Air Force will take out a 5 year lease with an option to buy.
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