Taerdin said:
Rednog said:
The basic problem with used games is the fact that they don't function like many other used products. Many things like cars, books, etc undergo a process of devaluation because their quality degrades in one way or another as soon as it is used. Games don't undergo this devaluation because a disc is a disc, it either works or it doesn't.
A book is either readable or not, a car either runs or not. The value of games does go down. Try taking a 10 year old game to gamestop and see how much trade in credit they give you.
That's not true at all, a book can have missing pages, it can be worn out, text can be faded, a long list of still usable but completely distinguishable from a brand new book.
The same with a car, parts wear out, things get rusty, paint fades, a whole slew of things can change and yet the car can still run but it is not the same as a new one.
The point was that a used copy and a new copy are essentially indistinguishable and function exactly the same. I can play a game for ten thousand hours, pull it from the disc tray and lay it next to a brand new one and you wouldn't be able to tell the difference the same is not true for a car.
To clarify a bit, by working or not its a case of with games you can have a bunch of scratches and blemishes and whatnot and there is a fine point of the game working at 100% or it not working at all. A car can be damaged in several way and it won't work at 100%, the same with a book. And even then scratches on a disk are a joke, some retailers will just go to the back and buffer/remove a layer from the damn thing, bam with no cost or effort the disc is as good as new.
And like I said (seriously did you read what I wrote or only the first part?) we're talking about games that are in direct competition to new games, we aren't talking about games that are out of print. Developers and publishers really don't care about games that are old. The only thing that devalues a game that is 10 years old is the lack of interest and not a case of used or not.
I have a copy of GTA San Andreas that I never opened, if I brought it to a gamestop they would give me the same low price for it as if I were trading in an old game.
Another "interest" value can be seen in something like collectibles, just because something is old doesn't mean its value will go down if there is interest in it. If I sold an original star wars figure it would fetch a high price because there is interest in the item, it being old doesn't devalue it.
The problem in the used game argument, once again I stated this before, is the fact that used game are directly competing with brand new games because there is quite literally no difference between used and new. And it is priced to a point that as a consumer you should in every case buy the used copy. Why spend $5 more for the same exact product?
And the problem is that this can last for quite some time you'll see some games (especially triple A titles) hold a high price for new and in turn used. Even though the used copy can be a year old it will still turn over for $55 if the new copy is $60. Try that with a car, if you've used it for a year there is no way anyone will turn it over for a price as close to the original retail price (we're assuming someone actually used the car, so don't throw any silly thing like oh what if the person kept it on the lot in an air tight box and didn't use it at all).