Griffolion said:
Devil May Cry, 1 was awesome, 2 we don't talk about, 3 was awesome, 4 started to go downhill again and 5 just looks terrible now that Dante looks like Marylin Manson D:>
This.
Splinter Cell is another one that got trashed. 1 was desperately unpolished and fiddly. 2 was better, 3 was the crowning game of awesome in Tactical Espionage Action. Then came 4, they fucked all of it and multiplayer suffered "fixes" for what wasn't broken. 5 I don't even wanna talk about.
Devil May Cry suffered the Franchise Rollercoaster Phenomenon. 1 was kickass, 2 was heinous, 3 was kickass again, then 4 majorly fixed what was broke in 3 but pulled the Metal Gear Solid 2 protagonist-swap bullshit and obnoxiously overfocused on the extreme combat. The upcoming 5 is the product of a complete monster.
Tekken pulled the Splinter Cell. From 1 up to 5 it only got increasingly more kickass due to exponentially polished graphics and controls. Story I couldn't care for, but it reached the ultimate level of banality in 6, when it fell into the Street Fighter pit of dick-waving contests with online multiplayer and rushed endings for every character. It's impossible to like it anymore.
Not sure if Street Fighter suffered the same, since I was never a follower of it. I do wish it didn't have a trillion spinoffs and Arcade updates (why can't they just have the final update as the actual final product?)
Final Fantasy. Oh god, Final Fantasy... They should have simply STOPPED after 10. X-2 was a Britney Spears-y abomination. 12 ruined it irredeemebly with that "license system" mess, now 13 made it into a movie more than a game due to the intolerably lazy "gambit system" and the characters are
even more alien than usual for a JRPG.
Command & Conquer. I should have smelled it coming when C&C3 was released. Which I did, and it wasn't irredeemable, but I could have gone a lifetime without EA screwing the story into irreversible Tiberium post-apocalypse. C&C4 was the crowning moment of failure where the singleplayer campaign can literally be speedrun in less than 6 hours by an extreme professional and the abandonment of the central gameplay element - base construction. That and forced online connectivity + dick-waving tournaments. FFFFFFFFFFFUUUUUUUUUUUUUU-
Worms - Is it just me or has that franchise suffered the Sonic Syndrome? 3D just doesn't seem to work well with those little trigger happy maggots.
Temporarily, the Sly Cooper franchise. Don't get me wrong, it is an excellent example of cartoons turned 3D with a dash of Tactical Espionage Action-Adventure-Platform-Puzzling. But the CLIFFHANGER at the end of 3. Release the conclusion already, SuckerPunch!
Metal Gear FUCKING Solid. Oh. My. Fuck. Why didn't they stop after MGS4? It wrapped every slightest loose end up tightly and sequelproofed itself irreversibly. On top of that, why must they still release unplayable prequels on the PSP that are actually sequels to MGS3, which was on the PS2?
Final Fight. 1 was the crowning moment of awesome in side-scrolling beat'em-up. It baffles me how they kept fucking up the ports for FF1 (only the ZX Spectrum and SegaCD were faithful, even if SegaCD suffered clunky controls and terrible graphics) while 2 and 3 were only released on SNES, 3 was still kickass in its own right, but it just begs for an Arcade release. Then we heard nothing more of it until FF Revenge was released on the Saturn. That was Looney Tunes-level of stupid in a negative connotation. Streetwise for PS2 only further condemned the franchise into eternal moneymilking. Now Guy and Cody are thrown into Street Fighter 4 while Haggar got a place in Marvel VS Capcom 3? Fucking fanwankers.
Ratchet & Clank. I just have this strange feeling that if they make another sequel (Heroes on the Move doesn't count) to the lovable R&C now, they'll only fuck it up.
While not a favorite, Resident Evil kicked me in the balls just as much. 1 through 3 were just timewasters for me. I don't know why the hell I even stood to like 4, I guess it's the only one in the franchise that brought an end to the general shit that hung over the series as a whole, but then, precisely like a drug addict, RE5 came along and reverted the intuitive inventory system BACK into a clunky 3x3 and exasperated the stupid quick-time event fights and quite possibly left itself open to ANOTHER GODDAMN SEQUEL. And don't get me started on the racism allegations. I hate playing as a hypocritically white-skinned American yippee-ki-yay "hero" solely gunning down humans of opposite ethnicity (why did no one call RE4 out on that one?).
Heroes of Might and Magic. 3 Complete (+ its fanpatch that fixed what was broke) was the crowning game of awesome in turn-based strategy. Then came 4, it clunkily introduced a sort of 2 1/2D battlefield and various other innovative features, but at the cost of all that made 3 awesome. Then came 5, an absolute shitfest of gimmicky 3D with unmotivated voice actors for all the soldiers and horrifyingly unusable town building interface that's even more gimmicky because it felt like I was entering into a ripoff of a Lord of The Rings citadel every time I entered the Haven (Castle) town, rather than the fixed shots in the previous instalments.
EyeToy Play. 3 ruined all of it. Can't remember the last time I even played 1 and 2, despite my frantic love of them.
Sonic The Hedgehog. Goes without saying. Sonic and 3D just don't mix like fish out of water. Also, werehog. RRRRRRAAAAAAAGGGEEEEEEE!
It makes me weep when nothing is sacred. Nothing at all.